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Does before your eyes have multiple endings
Does before your eyes have multiple endings







does before your eyes have multiple endings

As long as these decisions matter that is. But deciding whether you take the lamp or the book with you after a few minutes is a completely different matter. Spending 10 hours only to click Left instead of Right before the Boss' lair is boring. The more decisions one can do the better. I've been on both sides, depending on how much time I would need to spend with the same stuff I've already done in previous runs. Others might simply look up a walkthrough that shows them the other endings. The players who enjoy playing a game multiple times will try to follow the advice they got.

does before your eyes have multiple endings

If only you had taken the knife with you that the Antagonist just used to stab you, things might have gone a different route. But if your game makes it obvious that there are multiple endings and each ending gives information about a possible other ending, one of them being good, then everything is fine. This would make the player feel like all of their effort was indeed wasted. Having only bad endings would probably be a bad idea. Because you spend most of your time in the game itself: The journey is the destination.

does before your eyes have multiple endings

I've played quite a few horror games that were created with the RPG Maker (I am not affiliated with the company) for example where there are lots of bad endings - and I enjoyed all of them. If you are going for a darker themed game, and your description suggests that you are doing this, then having multiple bad endings is fine. It depends on your genre - in horror games this can be a very good decision Don't ask me why, it would be VERY complicated to explain why that's not an option for me. Side Note: because of the nature of the story, it can only have one good ending, not multiple. Example: if you make sure a certain character lives until a certain point, that character later manages to prevent the genocide that ended your run in one of the bad endings.

  • some bad endings show how a character reacts when a certain event happens, or the effects of keeping a certain character alive.
  • Example: you find out in one of the bad endings which character was holding the important item secret from everyone else, allowing you to confront him in another run.
  • some bad endings have foreshadowing to the good ending and help players, so they can figure out the right choice to reach said good ending.
  • I still want to try and make each bad ending interesting, but I'm not sure if that alone would make those bad endings worth playing through. I don't want to make it feel like getting the sole good ending is the main goal and the only thing the player should focus on. Only one good ending, basically.Ĭould this be a bad idea for the story of a game? I feel like players might think they just wasted their time whenever they go into a route that leads to a game over. There are many bad endings but only one true canon ending. The choices the players make can lead them to very different endings. Background: I'm working on a game that has multiple paths for players to choose from.









    Does before your eyes have multiple endings